
The mount is always considered combat trained, and begins play with Endurance as a bonus feat. The ghost rider does not take an armor check penalty on Ride checks while riding her mount. Ghost mounts do not gain emotional focus abilities. The ghost rider’s ghost mount does not gain the share spells, deliver touch spells, or incorporeal flight abilities. The ghost mount has good Fortitude and Reflex saves, and can have ranks in any of the following skills: Acrobatics ( Dex), Climb ( Str), Escape Artist ( Dex), Fly ( Dex), Intimidate ( Cha), Perception ( Wis), Stealth ( Dex), Survival ( Wis), and Swim ( Str). Though the mount cannot speak, it understands its master’s verbal commands and gains the phantom’s link ability. The mount shares the cavalier’s alignment. The ghost rider can manifest her ghost mount only in ectoplasmic form, and she gains the spiritualist’s etheric tether class feature, applied to her ghost mount. The GM might approve other animals as suitable mounts. A ghost rider must choose a mount that is capable of bearing her weight, that has four or more legs, and that lacks a fly speed (although the GM may allow mounts with a swim speed in certain environments).


The phantom takes the form of a ghostly creature analogous to one of a cavalier’s normal mount options for her size and class level, such as a Large horse for a Medium ghost rider or a wolf for a Small ghost rider. This spectral companion functions like a spiritualist’s phantom companion, using the ghost rider’s cavalier level as her effective spiritualist level.

At 1st level, a ghost rider gains the ability to manifest a special mount of conjured ectoplasm rather than one of flesh and bone.
